Roadmap

1. Theory and implementation methods survey : January

2. Basic real-time rendering system : January

3. Image-based lighting/shading : February

4. Utility for customized pre-filtered envmap build-up  : February

5. UI & file I/O : January – March

6. Adoption of physically-based material : March

possible extensions:

7.  Voxel-based indirect lighting : March – May

8. Precomputed light transfer (RPT) for quick run-time occlusion/shadow calculation : March – May

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s